Demo v0.55 Update


CrossPaint is receiving some more substantial updates! 

- Zapper support now implemented! [Controller port 2 / Famicom EXP] You can use the Zapper to fire paintballs directly on the main canvas.

- The undo buffer wait period is now twice as fast! This makes drawing with the undo feature enabled much faster.

- Misc. bug fixes / stability fixes.

Files

CrossPaint_v0_55_DEMO.zip 41 kB
Jan 04, 2023

Get CrossPaint [NES]

Comments

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I'm curious how the Zapper support works. My understanding is that 'hit boxes' need to flash white for the Zapper to detect, but you won't know which box you hit if multiple are shown in a single frame. So do you have to flash each area of the "canvas" one by one across multiple frames to know where they were shooting? If so, is there a limit to how long the zapper will detect a hit or is it always "reading" what it sees?

(+2)

The Zapper simply reports if it detects light or not at the very instant you read from its controller port. Since a CRT doesn't draw the frame all at once, you can continuously read the Zapper every scanline, keeping track of how many scanlines have passed, until the Zapper detects light. You can reliably get the Zapper's Y-coordinate in a single frame this way.

Attempting a similar technique to grab the X-coordinate is unfortunately unreliable, as not only are there horizontal gaps in-between input reads, but the Zapper can pick up stray light from earlier in the scanline. So you will get a fairly noisy X-coordinate.

So my technique is thus:

1. Flash the entire canvas a bright color and poll the Zapper each scanline for the Y-coordinate. 

2. If we get a valid Y-Coordinate, turn the canvas black and display a bright box at the given Y-coordinate at the left side of the canvas. Each frame, move this box to the right until either the Zapper detects light, or the box has reached the other side of the canvas. 

This is the same technique the NES ports of Operation Wolf and Lethal Enforcers use, though the size of their X-coordinate detection boxes are much larger. I've limited mine to 32 pixels horizontally for a better balance of granularity and speed. I felt anything more than 8 frames to determine the X-coordinate was too slow.

Very cool. Thanks for sharing!