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CrossPaint [NES] DEMO

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Devlog

  • Demo v0.60 Update
    June 25, 2023 by CutterCross
    2
    Content-wise, this is planned to be the FINAL public demo before finishing the full version of CrossPa int ! [Not counting bug fixes: If necessary, minor updates will still happen to fix those.] - The... Continue reading
  • Demo v0.55 Update
    January 04, 2023 by CutterCross
    1
    CrossPaint is receiving some more substantial updates! - Zapper support now implemented! [Controller port 2 / Famicom EXP] You can use the Zapper to fire paintballs directly on the main canvas. - The... Continue reading
  • Demo v0.47 Update
    July 04, 2022 by CutterCross
    Added some much-needed stability updates for the CHR Fill tool. Improved out-of-bounds handling, [won't try seed-scanning into other areas of the PPU memory map,] and fixed an issue where a fill would... Continue reading
  • Demo v0.46 Update
    June 27, 2022 by CutterCross
    Found and fixed a nasty UI corruption bug that occurred when changing controller sensitivity. Please update to v0.46 if you haven't already!... Continue reading
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